Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | |
There was a missing '!' sign, but autocompletion shows parent script members too. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-28 | Inf and NaN support added to GDScript. | Saracen | |
2017-02-26 | Merge pull request #7851 from shlomif/fix-some-compilation-warnings | Rémi Verschelde | |
Get rid of some compilation warnings. | |||
2017-02-21 | Fix some compilation warnings. | Shlomi Fish | |
Redone the commit based on the input in https://github.com/godotengine/godot/pull/7851 . Not all warnings were fixed but it's a start. | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky | |
-Added code lookup and code completion support for properties too | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-12 | Fix build for templates | George Marques | |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | Added constants from types in code completion, somehow this was never added. | Juan Linietsky | |
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete.. | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-13 | Remove some unused variables | Johan Manuel | |
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-28 | Properly show the source:line even in inner clases, closes #3766 | Juan Linietsky | |
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-17 | reverted to ==, if a line is missing a statement, we'll have to make sure to ↵ | Juan Linietsky | |
add it | |||
2016-06-17 | changed == for >= since some statements may not store a line (if line is empty) | Juan Linietsky | |
this is added to #5204 | |||
2016-06-13 | Fix crash in code completion | George Marques | |
Fix #4641 | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-11 | Merge pull request #3658 from Hinsbart/doc_joyevent | Rémi Verschelde | |
doc: use correct identifiers for InputEventJoystick{Motion, Button} | |||
2016-02-10 | doc: use correct identifier for InputEventJoystick{Motion, Button} | hondres | |
2016-02-09 | -Added missing functions to the doc, fixes #3583 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | -Added proper code completion for singletons | reduz | |
2015-11-26 | Add script auto-completion for function parameters | Franklin Sobrinho | |
2015-08-30 | detect node and variable assignments in _ready, _init, etc for further code ↵ | Juan Linietsky | |
completion | |||
2015-06-27 | more code completion improvements | Juan Linietsky | |
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-04-18 | Merge pull request #1667 from TheHX/fix_multiline_strings | Juan Linietsky | |
Now the script editor highlight all lines of a multiline string | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-09 | Now the script editor highlight all lines of a multiline string | Franklin Sobrinho | |
2015-02-10 | fix typo in script template | Hinsbart | |