Age | Commit message (Expand) | Author |
---|---|---|
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | - added 'onready' keyword to gdscript. Defers initialization of member variab... | reduz |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-14 | Cleaned up formating in gd_compiler.h | Wim Vander Schelden |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-02-24 | -moved script to modules | Juan Linietsky |