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path: root/modules/gdscript/gd_compiler.cpp
AgeCommit message (Expand)Author
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-13Skip asserts on non-debug builds at compiler levelPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Merge pull request #6845 from karroffel/masterJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts if...Juan Linietsky
2017-01-11pattern matcher: Implemented backendKarroffel
2017-01-11pattern matcher: Implemented transformationsKarroffel
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-20Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in R...yg2f
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-08-25Ternary operator in GDScript (a if x else b)Bojidar Marinov
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-07-01Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-25Optimize member access with selfPedro J. Estébanez
2016-06-11-All variables from script are visible through get_property_list(), not just ...Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-04-09Subclasses can now extend from other subclasses contained in scripts derived ...Saracen
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-29-wip on addon editorJuan Linietsky
2016-01-03Fixed bug with default arguments in gdscript, closes #2024Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-30added missing null checkZher Huei Lee
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member variab...reduz
2015-06-24added ability to define signals in scriptJuan Linietsky
2015-04-18-Throw error if setter and getter reference their member variable with self. ...Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky