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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gd_compiler.cpp
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Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-30
added missing null check
Zher Huei Lee
2015-12-29
-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-28
- added 'onready' keyword to gdscript. Defers initialization of member variab...
reduz
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
-Throw error if setter and getter reference their member variable with self. ...
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-06
-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-03
-added a check for setget while running the game , closes #1009
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-05-24
-Fixed bug in "extends"
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-02
Fixes to constants in scope
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky