Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-07-20 | Add syntax highlighting to type hints | George Marques | |
2018-04-20 | Added GDScript NodePath highlighting | Paulb23 | |
2018-04-20 | Added GDScript function definition highlighting | Paulb23 | |
2018-04-20 | GDScript highlighter now remembers previous state | Paulb23 | |
2018-04-20 | Exclude GDScriptSyntaxHighlighter from non-tool builds | Paulb23 | |