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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_highlighter.h
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Author
2022-07-19
Highlight ^NodePath and &StringName differently
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-15
Improvments for SyntaxHighlighters
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-21
Improve GDScript Editor and Improve latency
Gordon MacPherson
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-06-06
Highlight annotations in the GDScript syntax highlighter
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-20
Add syntax highlighting to type hints
George Marques
2018-04-20
Added GDScript NodePath highlighting
Paulb23
2018-04-20
Added GDScript function definition highlighting
Paulb23
2018-04-20
GDScript highlighter now remembers previous state
Paulb23
2018-04-20
Exclude GDScriptSyntaxHighlighter from non-tool builds
Paulb23