index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
editor
/
gdscript_highlighter.cpp
Age
Commit message (
Expand
)
Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Tweak the default function definition color when using a dark theme
Hugo Locurcio
2019-09-28
Highlight singletons and class_names in GDScript
Bojidar Marinov
2019-07-08
Use base `Color()` constructors instead of `Color::html()`
Hugo Locurcio
2019-05-29
Merge pull request #28416 from JellyWX/binary-literals
Rémi Verschelde
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-25
Support for binary literals in GDScript. Added an error that shows if a point...
jude-lafitteIII
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-13
Fix types highlighting outside of function args and var declarations, issues ...
Paulb23
2018-09-29
Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
2018-09-08
Fixed scientific notaion not highlighting correctly, issue 21435
Paulb23
2018-07-20
Add syntax highlighting to type hints
George Marques
2018-06-13
Removed duplicate default colours and removed GDScriptHighligher colours from...
Paulb23
2018-04-20
Added GDScript NodePath highlighting
Paulb23
2018-04-20
Added GDScript function definition highlighting
Paulb23
2018-04-20
GDScript highlighter now remembers previous state
Paulb23
2018-04-20
Exclude GDScriptSyntaxHighlighter from non-tool builds
Paulb23