Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-20 | Merge pull request #47935 from HaSa1002/doc-loading-run-time | Rémi Verschelde | |
2022-07-11 | Add default argument bindings to GDScript annotations | Yuri Sizov | |
2022-07-06 | Sync GDScript doc template for new annotations | Rémi Verschelde | |
2022-07-04 | Add support for documenting built-in annotations | Yuri Sizov | |
2022-06-16 | Document how to load Images and MP3 files at run-time | Johannes Witt | |
2022-04-30 | Improve description for GDScript built-in range | Eduardo Rodrigues | |
Rewrites the definition of how the function works. Reworks the style of the examples and adds a negative range example. Changes the while loop to a range loop in the array backwards example. | |||
2022-04-20 | Fix typo in `GDScript::range` doc | Yuri Roubinsky | |
2022-02-18 | Describe usage of float in range documentation | Markus Sauermann | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-25 | Enchance descriptions of @GlobalScope/@GDScript | Yuri Roubinsky | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-01 | GDScript gracefully handle debug functions from separate thread | Brian Semrau | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-30 | Add an example on iterating an array backwards | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3472. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-22 | Improve documentation for GDScript constants | Hugo Locurcio | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-05-29 | Increase String::num default decimal precision | Heikki Simojoki | |
Fixes #34541 Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the amount of digits after the decimal point. Increased MAX_DECIMALS to 32, and made String::num use MAX_DECIMALS consistently. If -1 is passed as decimal precision to String::num, it now gets changed to the correct precision based on the number's magnitude, instead of using printf default(which is 6) String::num_real also calculates the correct precision now. Also made the types used in floating-point math more consistent in a few places. | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-13 | Pow method doc fix | skyace65 | |
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-26 | Unregister GDScriptFunctionState class | George Marques | |
This is not user accessible anymore so it does not need to be show in documentation. | |||
2020-11-10 | Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects | Rémi Verschelde | |
Clarify that code in `assert()` should avoid side effects | |||
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-09 | Clarify that code in `assert()` should avoid side effects | Hugo Locurcio | |
2020-11-06 | Exposed randi_range to global funcs + renamed rand_range to randf_range | Yuri Roubinsky | |
2020-10-14 | Link the Random number generation tutorial in the class reference | Hugo Locurcio | |
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-02 | Fixed padding bug of sprintf function | Serhat | |
2020-09-30 | Cross-reference GDScript `load` and `ResourceLoader.load` in classref | Andrii Doroshenko (Xrayez) | |
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found. | |||
2020-09-24 | Improve documentation related to printing error/warning messages | Hugo Locurcio | |
2020-09-14 | Several documentation improvements | Danil Alexeev | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-28 | Cross-reference GDScript built-in rounding methods to ease discovery | Hugo Locurcio | |
This closes #19315. | |||
2020-07-31 | Merge pull request #40903 from Calinou/doc-json | Rémi Verschelde | |
Improve JSON-related documentation | |||
2020-07-31 | Improve JSON-related documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3848. | |||
2020-07-30 | doc: Fix typo in BBcode tag | Rémi Verschelde | |
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-25 | GDScript: Clarified/fixed inaccuracies in the built-in function docs. | Meriipu | |
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases. | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-06-28 | Improve the preload and load descriptions | Tomasz Chabora | |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-28 | Merge pull request #36620 from Calinou/doc-linear2db-example | Rémi Verschelde | |
Add a practical example for `@GDScript.linear2db()` | |||
2020-02-27 | Add a practical example for `@GDScript.linear2db()` | Hugo Locurcio | |
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information. | |||
2020-02-27 | Improve the `@GDScript.inverse_lerp()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2589. |