Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-13 | Pow method doc fix | skyace65 | |
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-10 | Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects | Rémi Verschelde | |
Clarify that code in `assert()` should avoid side effects | |||
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-09 | Clarify that code in `assert()` should avoid side effects | Hugo Locurcio | |
2020-11-06 | Exposed randi_range to global funcs + renamed rand_range to randf_range | Yuri Roubinsky | |
2020-10-14 | Link the Random number generation tutorial in the class reference | Hugo Locurcio | |
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-02 | Fixed padding bug of sprintf function | Serhat | |
2020-09-30 | Cross-reference GDScript `load` and `ResourceLoader.load` in classref | Andrii Doroshenko (Xrayez) | |
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found. | |||
2020-09-24 | Improve documentation related to printing error/warning messages | Hugo Locurcio | |
2020-09-14 | Several documentation improvements | Danil Alexeev | |
2020-08-28 | Cross-reference GDScript built-in rounding methods to ease discovery | Hugo Locurcio | |
This closes #19315. | |||
2020-07-31 | Merge pull request #40903 from Calinou/doc-json | Rémi Verschelde | |
Improve JSON-related documentation | |||
2020-07-31 | Improve JSON-related documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3848. | |||
2020-07-30 | doc: Fix typo in BBcode tag | Rémi Verschelde | |
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-25 | GDScript: Clarified/fixed inaccuracies in the built-in function docs. | Meriipu | |
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases. | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-06-28 | Improve the preload and load descriptions | Tomasz Chabora | |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-28 | Merge pull request #36620 from Calinou/doc-linear2db-example | Rémi Verschelde | |
Add a practical example for `@GDScript.linear2db()` | |||
2020-02-27 | Add a practical example for `@GDScript.linear2db()` | Hugo Locurcio | |
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information. | |||
2020-02-27 | Improve the `@GDScript.inverse_lerp()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2589. | |||
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | doc: Document named color constants | Rémi Verschelde | |
Busywork but it's good for our completion rate :) | |||
2019-12-16 | Merge pull request #34280 from zaksnet/fix-yield-documentation | Rémi Verschelde | |
Fix documentation for yield | |||
2019-12-15 | Updates docs for GDScript built-in functions | Haoyu Qiu | |
* Adds description for `ord()` * Adds relationship description between `char()` and `ord()` * Describes the argument of `char()` as Unicode code point instead of ASCII code * Fixes wrong interval notation in `randi()` description | |||
2019-12-13 | Fix documentation for yield | Zak | |
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional. | |||
2019-12-11 | Add note in 'load()' docs that the path must be absolute | Michael Alexsander | |
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-12-03 | Mention that `int()` can be used as an alternative to `floor()` | Hugo Locurcio | |
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-26 | Remove type hint from the @GDScript class documentation | Hugo Locurcio | |
The current consensus in the Godot documentation is to avoid using type hints unless they're relevant to the behavior explained. | |||
2019-11-25 | Added missing documentation for yield() | Zak Stam | |
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume). | |||
2019-11-07 | Merge pull request #33257 from aaronfranke/printraw | Rémi Verschelde | |
Document behavior of GDScript printraw | |||
2019-11-02 | Document behavior of printraw | Aaron Franke | |
2019-11-02 | Fix Color8 GDScript documentation | Aaron Franke | |
2019-10-01 | Print errors when tab indent found in [codeblock] | Yeongho Kim | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-29 | Updated description for "stepify" | Thomas Karcher | |
Mentioned the possibility to use stepify as a rounding function; +code examples | |||
2019-07-29 | Add a reference to pow to the description of exp. | Kaligule | |
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909 |