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path: root/modules/gdscript/doc_classes/@GDScript.xml
AgeCommit message (Collapse)Author
2022-02-18Describe usage of float in range documentationMarkus Sauermann
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-25Enchance descriptions of @GlobalScope/@GDScriptYuri Roubinsky
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-01GDScript gracefully handle debug functions from separate threadBrian Semrau
2021-09-30Add an example on iterating an array backwardsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3472.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-22Improve documentation for GDScript constantsHugo Locurcio
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-29Increase String::num default decimal precisionHeikki Simojoki
Fixes #34541 Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the amount of digits after the decimal point. Increased MAX_DECIMALS to 32, and made String::num use MAX_DECIMALS consistently. If -1 is passed as decimal precision to String::num, it now gets changed to the correct precision based on the number's magnitude, instead of using printf default(which is 6) String::num_real also calculates the correct precision now. Also made the types used in floating-point math more consistent in a few places.
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-13Pow method doc fixskyace65
2020-12-01Several edits to the GDScript docsDanil Alexeev
2020-11-10Merge pull request #43423 from Calinou/doc-assert-avoid-side-effectsRémi Verschelde
Clarify that code in `assert()` should avoid side effects
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Clarify that code in `assert()` should avoid side effectsHugo Locurcio
2020-11-06Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky
2020-10-14Link the Random number generation tutorial in the class referenceHugo Locurcio
2020-10-04Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xrefRémi Verschelde
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-02Fixed padding bug of sprintf functionSerhat
2020-09-30Cross-reference GDScript `load` and `ResourceLoader.load` in classrefAndrii Doroshenko (Xrayez)
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found.
2020-09-24Improve documentation related to printing error/warning messagesHugo Locurcio
2020-09-14Several documentation improvementsDanil Alexeev
2020-08-28Cross-reference GDScript built-in rounding methods to ease discoveryHugo Locurcio
This closes #19315.
2020-07-31Merge pull request #40903 from Calinou/doc-jsonRémi Verschelde
Improve JSON-related documentation
2020-07-31Improve JSON-related documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-30doc: Fix typo in BBcode tagRémi Verschelde
2020-07-28doc: Sync classref with current sourceRémi Verschelde
2020-07-25GDScript: Clarified/fixed inaccuracies in the built-in function docs.Meriipu
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases.
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-06-28Improve the preload and load descriptionsTomasz Chabora
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-03-31Add missing docs for assert message in GDScriptThomas ten Cate
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-02-28Merge pull request #36620 from Calinou/doc-linear2db-exampleRémi Verschelde
Add a practical example for `@GDScript.linear2db()`
2020-02-27Add a practical example for `@GDScript.linear2db()`Hugo Locurcio
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information.
2020-02-27Improve the `@GDScript.inverse_lerp()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2589.
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12Remove deprecated decimals builtinRémi Verschelde
Replaced by 'step_decimals' in 3.2 via #21425.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-26doc: Document named color constantsRémi Verschelde
Busywork but it's good for our completion rate :)
2019-12-16Merge pull request #34280 from zaksnet/fix-yield-documentationRémi Verschelde
Fix documentation for yield
2019-12-15Updates docs for GDScript built-in functionsHaoyu Qiu
* Adds description for `ord()` * Adds relationship description between `char()` and `ord()` * Describes the argument of `char()` as Unicode code point instead of ASCII code * Fixes wrong interval notation in `randi()` description
2019-12-13Fix documentation for yieldZak
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-11Add note in 'load()' docs that the path must be absoluteMichael Alexsander
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-03Mention that `int()` can be used as an alternative to `floor()`Hugo Locurcio
2019-11-30Add docs for is_equal_approx on structuresAaron Franke