Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-18 | Describe usage of float in range documentation | Markus Sauermann | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-25 | Enchance descriptions of @GlobalScope/@GDScript | Yuri Roubinsky | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-01 | GDScript gracefully handle debug functions from separate thread | Brian Semrau | |
2021-09-30 | Add an example on iterating an array backwards | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3472. | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-22 | Improve documentation for GDScript constants | Hugo Locurcio | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-05-29 | Increase String::num default decimal precision | Heikki Simojoki | |
Fixes #34541 Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the amount of digits after the decimal point. Increased MAX_DECIMALS to 32, and made String::num use MAX_DECIMALS consistently. If -1 is passed as decimal precision to String::num, it now gets changed to the correct precision based on the number's magnitude, instead of using printf default(which is 6) String::num_real also calculates the correct precision now. Also made the types used in floating-point math more consistent in a few places. | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-13 | Pow method doc fix | skyace65 | |
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-10 | Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects | Rémi Verschelde | |
Clarify that code in `assert()` should avoid side effects | |||
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-09 | Clarify that code in `assert()` should avoid side effects | Hugo Locurcio | |
2020-11-06 | Exposed randi_range to global funcs + renamed rand_range to randf_range | Yuri Roubinsky | |
2020-10-14 | Link the Random number generation tutorial in the class reference | Hugo Locurcio | |
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-02 | Fixed padding bug of sprintf function | Serhat | |
2020-09-30 | Cross-reference GDScript `load` and `ResourceLoader.load` in classref | Andrii Doroshenko (Xrayez) | |
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found. | |||
2020-09-24 | Improve documentation related to printing error/warning messages | Hugo Locurcio | |
2020-09-14 | Several documentation improvements | Danil Alexeev | |
2020-08-28 | Cross-reference GDScript built-in rounding methods to ease discovery | Hugo Locurcio | |
This closes #19315. | |||
2020-07-31 | Merge pull request #40903 from Calinou/doc-json | Rémi Verschelde | |
Improve JSON-related documentation | |||
2020-07-31 | Improve JSON-related documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3848. | |||
2020-07-30 | doc: Fix typo in BBcode tag | Rémi Verschelde | |
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-25 | GDScript: Clarified/fixed inaccuracies in the built-in function docs. | Meriipu | |
The input to smoothstep is not actually a weight, and the decscription of smoothstep was pretty hard to understand and easy to misinterpret. Clarified what it means to be approximately equal. nearest_po2 does not do what the descriptions says it does. For one, it returns the same power if the input is a power of 2. Second, it returns 0 if the input is negative or 0, while the smallest possible integral power of 2 actually is 1 (2^0 = 1). Due to the implementation and how it is used in a lot of places, it does not seem wise to change such a core function however, and I decided it is better to alter the description of the built-in. Added a few examples/clarifications/edge-cases. | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-06-28 | Improve the preload and load descriptions | Tomasz Chabora | |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-28 | Merge pull request #36620 from Calinou/doc-linear2db-example | Rémi Verschelde | |
Add a practical example for `@GDScript.linear2db()` | |||
2020-02-27 | Add a practical example for `@GDScript.linear2db()` | Hugo Locurcio | |
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information. | |||
2020-02-27 | Improve the `@GDScript.inverse_lerp()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2589. | |||
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | doc: Document named color constants | Rémi Verschelde | |
Busywork but it's good for our completion rate :) | |||
2019-12-16 | Merge pull request #34280 from zaksnet/fix-yield-documentation | Rémi Verschelde | |
Fix documentation for yield | |||
2019-12-15 | Updates docs for GDScript built-in functions | Haoyu Qiu | |
* Adds description for `ord()` * Adds relationship description between `char()` and `ord()` * Describes the argument of `char()` as Unicode code point instead of ASCII code * Fixes wrong interval notation in `randi()` description | |||
2019-12-13 | Fix documentation for yield | Zak | |
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional. | |||
2019-12-11 | Add note in 'load()' docs that the path must be absolute | Michael Alexsander | |
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-12-03 | Mention that `int()` can be used as an alternative to `floor()` | Hugo Locurcio | |
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |