Age | Commit message (Collapse) | Author |
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This closes https://github.com/godotengine/godot-docs/issues/3472.
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
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Fixes #34541
Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.
Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)
String::num_real also calculates the correct precision now.
Also made the types used in floating-point math more
consistent in a few places.
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Clarify that code in `assert()` should avoid side effects
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
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Cross-reference GDScript `load` and `ResourceLoader.load` in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
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This closes #19315.
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Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848.
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The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.
Clarified what it means to be approximately equal.
nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.
Added a few examples/clarifications/edge-cases.
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Seems like this was overlooked in PR #31142. See also issue #17082.
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A few extra renames for classes which were missed in last week's PRs.
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Add a practical example for `@GDScript.linear2db()`
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One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
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This closes https://github.com/godotengine/godot-docs/issues/2589.
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Handle removal of Pool*Array types and other recent changes.
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Replaced by 'step_decimals' in 3.2 via #21425.
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We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
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Busywork but it's good for our completion rate :)
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Fix documentation for yield
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* Adds description for `ord()`
* Adds relationship description between `char()` and `ord()`
* Describes the argument of `char()` as Unicode code point instead of ASCII code
* Fixes wrong interval notation in `randi()` description
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#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
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The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
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Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
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Document behavior of GDScript printraw
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