index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdnavigation
Age
Commit message (
Expand
)
Author
2020-03-11
Fix various typos
luz.paz
2020-03-08
Complete NavigationMeshInstance rename
lupoDharkael
2020-03-06
Added error to notify that the Navigation triangle merging failed due to inco...
Andrea Catania
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-24
Fixed remove region method.
Andrea Catania
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania