index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdnavigation
/
nav_map.cpp
Age
Commit message (
Expand
)
Author
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-06
Added error to notify that the Navigation triangle merging failed due to inco...
Andrea Catania
2020-02-24
Fixed remove region method.
Andrea Catania
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania