Age | Commit message (Collapse) | Author |
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Replace a few #if/#elif with #ifdef and "#elif defined"
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(cherry picked from commit 6226be9595caec7f741cdf570ca99e742a611388)
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fix GDNative binding generation for object types
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If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
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When a singleton library was exposing NativeScript functionality,
the NativeScriptLanguage would attempt to terminate the library at
shutdown.
Since the GDNative module itself handles singleton libraries,
it closes all singleton libraries at shutdown as well. This double free
could cause a crash, since the library referenced would no longer be alive.
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Fixed issue with loading a resource supported by the gdnative videodecoders
that does not exist.
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Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
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script_class_name is not empty.
fixes #26275
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Also add net interfaces to gdnative_api.json
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Fix warnings seen with -Wignored-qualifiers.
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Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.
This commit adds a new GDNative function that includes the default value.
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Fixes #25316.
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Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
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The code already referred to "Basis", it's just the file name that was different for some reason.
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Fixes #25425.
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Fixes #16100.
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A missing condition caused infinite looping, despite
the video playing flag being set to false.
Small change to fix.
Fixes: #20552
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Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
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Added interface for GDNative Videodecoder.
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Happy new year to the wonderful Godot community!
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PluginScript: Add support for the new() method
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Reduce String CoW
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By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
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Same logic as used for Webm and Theora support in #19937 and #21084,
fixing issues when exporting projects.
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Fixes warnings and a crash when running the destructor with an
uninitialized pcm pointer.
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Interface and callback api added for Videodecoder support.
Should be able to construct any format videodecoder using
only the given interface.
GSoC 2018 project.
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tools), fixes #17070
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
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-Removed one and zero hints for properties, replaced by default value
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GDNative: Fixes a library path problem after exporting app for OSX
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app for mac
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Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
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The issue is that ResourceFormatLoaderText is a singleton. It was created in a faulty way in
ResourceFormatLoaderNativeScript::load
It was created on the stack, which caused the static singleton pointer to be overwritten. This
causes then segmentation faults if the singleton is used later on.
IMO singleton creation needs to made safer to avoid other similar issues in the future.
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