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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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Author
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-08
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-01
Merge pull request #35809 from clayjohn/DOCS-update-version
Rémi Verschelde
2020-02-01
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc...
Rémi Verschelde
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...
Emmanuel Leblond
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-31
Remove deprecated GDNative wrapper code
Emmanuel Leblond
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-10
Expose instance_from_id to GDNative
toasteater
2020-01-03
Expose cast_to to GDNative for dynamic casts
sheepandshepherd
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-01
Add missing on error manifest struct destroy in pluginscript script init
Emmanuel Leblond
2019-11-29
Don't try to initialize empty NativeLibrary
Tomasz Chabora
2019-11-27
VideoStreamGDNative: Fix playing video files without audio stream
marcosjouron
2019-11-16
Add singleton_name field to autogenerated json api
Emmanuel Leblond
2019-11-02
Restore GDNative compatibility by moving new functions introduced in #33210 t...
bruvzg
2019-10-31
Added empty() function to pool array types
PouleyKetchoupp
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