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Godot with FMOD integration
RayHammer
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gdnative
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Author
2017-09-05
Provide NativeScript properties in definition order
Ruslan Mustakov
2017-09-03
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-09-03
merged gdnative and nativescript module
Karroffel
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Correct GDnative's godot_string_find_last method name
Emmanuel Leblond
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-30
Remove 10778 related methods from GDNative
Hein-Pieter van Braam
2017-08-30
Fix GDNative API generator after changes to MethodBind
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
Emmanuel Leblond
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-15
Comment include order to avoid errors
Pedro J. Estébanez
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
Implemented String C API.
ducdetronquito
2017-08-06
[GDNative] fixed double variant call
Karroffel
2017-08-05
renamed node path, closes #5691
Juan Linietsky
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-08-04
[GDNative] fixed a bug with ambiguous include paths
Karroffel
2017-08-02
[GDNative/NativeScript] fix -rdynamic and removed _init call
Karroffel
2017-08-02
[GDNative] better header include paths
Karroffel
2017-07-28
Pass GDNativeLibrary pointer to library init
Ruslan Mustakov
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-26
Merge pull request #9720 from endragor/stack-bottom
Thomas Herzog
2017-07-25
Add a way to retrieve stack bottom of the main thread
Ruslan Mustakov
2017-07-24
[GDNative] basic OS detection
Karroffel
2017-07-24
[GDNative] new GDNative API
Karroffel
2017-07-22
gdnative bug fix in get (return null check)
Ramesh Ravone
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Merge pull request #9699 from RameshRavone/master
Thomas Herzog
2017-07-19
[GDNative] dynamic properties
Ramesh Ravone
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-18
_get return type fix
Ramesh Ravone
2017-07-15
Expose Dictionary::next to GDNative
sheepandshepherd
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-27
Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check
Rémi Verschelde
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-18
[GDNative] added GDN_EXPORT macro for libraries
Karroffel
2017-06-16
[GDNative] corrected typo for Mac library ext.
Karroffel
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-08
[GDnative] API consistency + missing properties
Emmanuel Leblond
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-31
Fix GDNative PoolVector typos
sheepandshepherd
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