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Godot with FMOD integration
RayHammer
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2017-10-09
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
Emmanuel Leblond
2017-10-08
[GDnatvie] improve wrapper code generation
Emmanuel Leblond
2017-10-08
[GDnative] Add string_name api
Emmanuel Leblond
2017-10-07
Store GDNative API in array instead of dictionary
sheepandshepherd
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-04
Merge pull request #11806 from touilleMan/gdnative-version-field
Thomas Herzog
2017-10-04
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vul...
Emmanuel Leblond
2017-10-03
[GDNative] added API struct wrapper generator
Karroffel
2017-10-03
[GDnative] add api version field to godot_gdnative_api_struct
Emmanuel Leblond
2017-10-03
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-10-02
[GDnative] Add active_library_path to init options struct
Emmanuel Leblond
2017-10-02
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
Emmanuel Leblond
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Change structure order for godot nim compatibility
Konstantin Zaitsev
2017-09-19
Fix MSVC compilation errors
Konstantin Zaitsev
2017-09-17
Merge pull request #11296 from touilleMan/gdnative-api-struct
Thomas Herzog
2017-09-17
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-16
Apply clang-format again to recent changes
Rémi Verschelde
2017-09-15
Fix compile error on gd_native_library_editor.cpp with tools=no
Marcelo Fernandez
2017-09-14
Merge pull request #11237 from endragor/gdnative-variant-ref
Thomas Herzog
2017-09-14
Added a menu to enable/disabled GDNative singletons in project settings
Juan Linietsky
2017-09-14
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-09-12
Merge pull request #11028 from mrawlingst/color-RGBA32
Rémi Verschelde
2017-09-10
Fixed attempt to delete NULL pointer error
bncastle
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-09-05
Provide NativeScript properties in definition order
Ruslan Mustakov
2017-09-03
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-09-03
merged gdnative and nativescript module
Karroffel
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Correct GDnative's godot_string_find_last method name
Emmanuel Leblond
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-30
Remove 10778 related methods from GDNative
Hein-Pieter van Braam
2017-08-30
Fix GDNative API generator after changes to MethodBind
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
Emmanuel Leblond
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-15
Comment include order to avoid errors
Pedro J. Estébanez
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
Implemented String C API.
ducdetronquito
2017-08-06
[GDNative] fixed double variant call
Karroffel
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