Age | Commit message (Collapse) | Author |
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
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touilleMan/constify-ScriptLanguage.can_inherit_from_file
Constify ScriptLanguage.can_inherit_from_file
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Add PluginScript support for global class naming/icon path
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[HTML5] Optional GDNative Support
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This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
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Working with emscripten >= 2.0.10
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To be consistent with the naming everywhere else.
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
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ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.
It no longer makes sense to make it optional.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
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GDNative: Define special char types in string.h
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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Those are standard types in C++ but not in C.
This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
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This decreases the editor binary size by about 8 KB.
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It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
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GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.
Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.
Also fixed test case tag typos.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
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A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
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Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.
Apply new style fixes done by latest black.
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In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
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Fix spelling & grammar in comments, docs, and messages
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Resize various dialogs
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touilleMan/correct-Reference-is_reference-api.json
Correct is_reference attribute in api.json for Reference class
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resource depency dialogs).
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Remove String::find_last (same as rfind)
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[4.0] Add support of iOS's dynamic libraries to GDNative
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Make all String integer conversion methods be 64-bit
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