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Godot with FMOD integration
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Author
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
classref: Sync with current source
Rémi Verschelde
2017-10-20
[GDnative] remove useless (and illegal !) STL include
Emmanuel Leblond
2017-10-20
Fix compilation on Visual Studio 2013 (#10219).
scorched
2017-10-17
Merge pull request #11953 from touilleMan/pluginscript
Thomas Herzog
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-16
[Nativescript] fix crash when loading a library with missing godot_nativescri...
Emmanuel Leblond
2017-10-15
Couple of small changes so our ARVRInterfaceGDNative gets constructed and reg...
BastiaanOlij
2017-10-15
remove error message for optional NativeScript symbols
Karroffel
2017-10-14
update ARVRInterfaceGDNative to use API struct
Karroffel
2017-10-14
[GDNative] removed native_raw_call
Karroffel
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-13
removed GDNativeClass doc from GDNative module
Karroffel
2017-10-13
Move GDNative docs into gdnative folder
BastiaanOlij
2017-10-09
Merge pull request #11950 from sheepandshepherd/gdnative_property_index
Thomas Herzog
2017-10-09
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
Emmanuel Leblond
2017-10-08
Include property index in GDNative class API
sheepandshepherd
2017-10-08
[GDnatvie] improve wrapper code generation
Emmanuel Leblond
2017-10-08
[GDnative] Add string_name api
Emmanuel Leblond
2017-10-07
Store GDNative API in array instead of dictionary
sheepandshepherd
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-04
Merge pull request #11806 from touilleMan/gdnative-version-field
Thomas Herzog
2017-10-04
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vul...
Emmanuel Leblond
2017-10-03
[GDNative] added API struct wrapper generator
Karroffel
2017-10-03
[GDnative] add api version field to godot_gdnative_api_struct
Emmanuel Leblond
2017-10-03
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
Emmanuel Leblond
2017-10-02
[GDnative] Add active_library_path to init options struct
Emmanuel Leblond
2017-10-02
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
Emmanuel Leblond
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Change structure order for godot nim compatibility
Konstantin Zaitsev
2017-09-19
Fix MSVC compilation errors
Konstantin Zaitsev
2017-09-17
Merge pull request #11296 from touilleMan/gdnative-api-struct
Thomas Herzog
2017-09-17
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-16
Apply clang-format again to recent changes
Rémi Verschelde
2017-09-15
Fix compile error on gd_native_library_editor.cpp with tools=no
Marcelo Fernandez
2017-09-14
Merge pull request #11237 from endragor/gdnative-variant-ref
Thomas Herzog
2017-09-14
Added a menu to enable/disabled GDNative singletons in project settings
Juan Linietsky
2017-09-14
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-09-12
Merge pull request #11028 from mrawlingst/color-RGBA32
Rémi Verschelde
2017-09-10
Fixed attempt to delete NULL pointer error
bncastle
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-09-05
Provide NativeScript properties in definition order
Ruslan Mustakov
2017-09-03
[GDNative] added singleton GDNativeLibraries
Karroffel
2017-09-03
merged gdnative and nativescript module
Karroffel
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Correct GDnative's godot_string_find_last method name
Emmanuel Leblond
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
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