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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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Author
2017-05-13
[GDNative] fixed a reload bug
Karroffel
2017-05-11
[GDNative] added varcall and print
Karroffel
2017-05-10
Add error printing functions to GDNative
sheepandshepherd
2017-05-08
Put brave old bb10 platform to a well-deserved rest
RĂ©mi Verschelde
2017-04-20
[GDNative] fixed msvc build
Karroffel
2017-04-19
[GDNative] explicit calling convention
Karroffel
2017-04-17
Merge pull request #8440 from karroffel/gdnative-new-method
Thomas Herzog
2017-04-17
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
Thomas Herzog
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
2017-04-11
[GDNative] made string functions more C-friendly
Karroffel
2017-04-11
[GDNative] C API and generator fixes
Karroffel
2017-04-11
[GDNative] re-enabled some init options
Karroffel
2017-04-10
Merge pull request #8350 from karroffel/gdnative-api-reference-field
Thomas Herzog
2017-04-10
[GDNative] added is_reference filed to api.json
Karroffel
2017-04-10
[GDNative] function to get class constructor
Karroffel
2017-04-10
[GDNative] Didn't iterate over all scripts
Karroffel
2017-04-09
renamed dlscript module to gdnative
Karroffel