Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-18 | [GDNative] fix #15723 | karroffel | |
2018-01-18 | Added GDNative copy constructor for PoolVectors Read and Write | Marc Gilleron | |
2018-01-17 | Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance | Rémi Verschelde | |
[GDnative] Improve inheritance system in gdnative pluginscript | |||
2018-01-16 | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | |
2018-01-14 | [GDNative] fix two crashes with NativeScript | karroffel | |
2018-01-14 | [GDNative] fix editor crash with NativeScript | karroffel | |
2018-01-13 | [GDNative] cache API hashes | karroffel | |
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Fix GDNative procedures returning godot_char_string | Ruslan Mustakov | |
2018-01-11 | Merge pull request #15580 from karroffel/gdnative-api-fixes | Rémi Verschelde | |
[GDNative] updates to string API and const fixes | |||
2018-01-11 | [GDNative] updates to string API and const fixes | karroffel | |
2018-01-09 | Fix warning when editor resource preview try to read pluginscript resource | Emmanuel Leblond | |
2018-01-09 | Fix crash in pluginscript complete_code | Emmanuel Leblond | |
2018-01-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-01-06 | [GDNative] fix reloading of non-reloadable libraries | karroffel | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-06 | [GDNative] added reload property | karroffel | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Disable lto for gdnative wrapper | Emmanuel Leblond | |
2018-01-01 | Merge pull request #15246 from vnen/uwp-gdnative | George Marques | |
Make GDNative DLLs work on UWP | |||
2018-01-01 | Make GDNative DLLs work on UWP | George Marques | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-18 | Add plugin to edit GDNativeLibrary | geequlim | |
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor | |||
2017-12-16 | Remove get_stack_bottom | Ruslan Mustakov | |
It's not used in godot-nim any longer and there were no other uses for it. | |||
2017-12-15 | Add missing godot_get_stack_bottom and godot_get_global_constants in ↵ | Emmanuel Leblond | |
gdnative_api.json | |||
2017-12-09 | Fix missing parenthesis | Rémi Verschelde | |
2017-12-09 | GDNative: Fix warning when gdnative/singletons is missing | Rémi Verschelde | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-05 | Merge pull request #13992 from ISylvox/substract-to-subtract | Rémi Verschelde | |
Fix Typo: Substract to Subtract | |||
2017-12-05 | Fixed typo: substract to subtract | Indah Sylvia | |
2017-12-05 | GDNative: Save singletons only if there's a change | George Marques | |
Ensures that the Project Settings are saved only if the list of singletons actually changed. | |||
2017-11-30 | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | |
library to open extra libraries. | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | Set real world position, not virtual world position! | Bastiaan Olij | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-25 | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-24 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation | Emmanuel Leblond | |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #12590 from poke1024/bsearch | Rémi Verschelde | |
Add bsearch and bsearch_custom to Array | |||
2017-11-21 | Revert this change, we need to export symbols on the library side | Bastiaan Olij | |
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). |