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Godot with FMOD integration
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Author
2017-08-08
Implemented String C API.
ducdetronquito
2017-08-06
[GDNative] fixed double variant call
Karroffel
2017-08-05
renamed node path, closes #5691
Juan Linietsky
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-08-04
[GDNative] fixed a bug with ambiguous include paths
Karroffel
2017-08-02
[GDNative/NativeScript] fix -rdynamic and removed _init call
Karroffel
2017-08-02
[GDNative] better header include paths
Karroffel
2017-07-28
Pass GDNativeLibrary pointer to library init
Ruslan Mustakov
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-26
Merge pull request #9720 from endragor/stack-bottom
Thomas Herzog
2017-07-25
Add a way to retrieve stack bottom of the main thread
Ruslan Mustakov
2017-07-24
[GDNative] basic OS detection
Karroffel
2017-07-24
[GDNative] new GDNative API
Karroffel
2017-07-22
gdnative bug fix in get (return null check)
Ramesh Ravone
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Merge pull request #9699 from RameshRavone/master
Thomas Herzog
2017-07-19
[GDNative] dynamic properties
Ramesh Ravone
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-18
_get return type fix
Ramesh Ravone
2017-07-15
Expose Dictionary::next to GDNative
sheepandshepherd
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-27
Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check
Rémi Verschelde
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-18
[GDNative] added GDN_EXPORT macro for libraries
Karroffel
2017-06-16
[GDNative] corrected typo for Mac library ext.
Karroffel
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-08
[GDnative] API consistency + missing properties
Emmanuel Leblond
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-31
Fix GDNative PoolVector typos
sheepandshepherd
2017-05-31
Wrap copy constructor for some GDNative types
sheepandshepherd
2017-05-23
[GDNative] fixed some functions that returned references
Karroffel
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-13
[GDNative] fixed a reload bug
Karroffel
2017-05-11
[GDNative] added varcall and print
Karroffel
2017-05-10
Add error printing functions to GDNative
sheepandshepherd
2017-05-08
Put brave old bb10 platform to a well-deserved rest
Rémi Verschelde
2017-04-20
[GDNative] fixed msvc build
Karroffel
2017-04-19
[GDNative] explicit calling convention
Karroffel
2017-04-17
Merge pull request #8440 from karroffel/gdnative-new-method
Thomas Herzog
2017-04-17
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
Thomas Herzog
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
2017-04-11
[GDNative] made string functions more C-friendly
Karroffel
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