Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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VideoStream:
- Fix const correctenss
VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
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Fix VideostreamGDNative seek
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Fix the audio buffer start when there are previous remains
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When seeking video, make sure audio buffers are reset and video time
is updated.
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
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Added an if case to check if the mix_callback exists before running any
of the audio code.
Fixes: #28644
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Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
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If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
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Fixed issue with loading a resource supported by the gdnative videodecoders
that does not exist.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
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A missing condition caused infinite looping, despite
the video playing flag being set to false.
Small change to fix.
Fixes: #20552
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Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
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Same logic as used for Webm and Theora support in #19937 and #21084,
fixing issues when exporting projects.
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Fixes warnings and a crash when running the destructor with an
uninitialized pcm pointer.
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Interface and callback api added for Videodecoder support.
Should be able to construct any format videodecoder using
only the given interface.
GSoC 2018 project.
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