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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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videodecoder
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video_stream_gdnative.h
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Commit message (
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Author
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-24
Refactor VideoPlayer and VideoStream
SeleckyErik
2019-09-19
Fix VideostreamGDNative seek
Mark Kuo
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-02-12
Fix copyright year in VideoStreamGDNative
Rémi Verschelde
2019-01-10
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2018-12-13
Adapt GDNative VideoStream to use ResourceFormatLoader
Rémi Verschelde
2018-12-13
Fix includes and initialization for GDNative Videodecoder
Rémi Verschelde
2018-12-13
Added interface for GDNative Videodecoder.
Anish