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2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-09-11Move GDNative `String` tests to respective moduleAndrii Doroshenko (Xrayez)
GDNative-specific tests moved out of main `tests/` folder into `modules/gdnative/tests`. Include path for GDNative headers are still hardcoded in `tests/SCsub`, but made conditional now. Also fixed test case tag typos. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>