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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-08
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit...
Rémi Verschelde
2020-12-08
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
Constify ScriptLanguage.can_inherit_from_file
Emmanuel Leblond
2020-12-08
Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-24
Remove multilevel calls
George Marques
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
Add missing on error manifest struct destroy in pluginscript script init
Emmanuel Leblond
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-19
Fix misc. source comment typos
luz.paz
2019-08-26
Make VarArg methods return types show up as Variant in API json
toasteater
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-19
Remove added pluginscript resource format loaders and savers on cleanup
Ivan Hilaire
2019-07-04
Parse more informations for code completion
Geequlim
2019-06-29
Remove bogus nulls from generated default values
Bojidar Marinov
2019-06-29
Fixed cases of unsupported pointers being used to construct variants
Andrettin
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-03
Merge pull request #28099 from lupoDharkael/fix-completion
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-02-18
Make direct casting among Error and godot_error enums (#23015).
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Merge pull request #23615 from buresu/pluginscript-new
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
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