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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-02
Implement inherits_script() for NativeScript and PluginScript
Pedro J. Estébanez
2021-07-13
Implement the ability to disable classes
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-30
Check for _language in PluginScript.instance_has
Paweł Fertyk
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-03-27
Add support for _to_string virtual function overwrite in Pluginscript
Emmanuel Leblond
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-08
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit...
Rémi Verschelde
2020-12-08
Merge pull request #44176 from touilleMan/global_class_naming-for-pluginscript
Rémi Verschelde
2020-12-08
Add PluginScript support for global class naming/icon path
Emmanuel Leblond
2020-12-08
Constify ScriptLanguage.can_inherit_from_file
Emmanuel Leblond
2020-12-08
Allow PluginScript to customize language's can_inherit_from_file attribute
Emmanuel Leblond
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-24
Remove multilevel calls
George Marques
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
Add missing on error manifest struct destroy in pluginscript script init
Emmanuel Leblond
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
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