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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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pluginscript
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Commit message (
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Author
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-06-15
[Pluginscript] Fix not working exports in editor
Emmanuel Leblond
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-04-07
Correct profiling_frame naming in pluginscript
Emmanuel Leblond
2018-04-06
Fix Pluginscript add_global_constant mandatory value check
Emmanuel Leblond
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-16
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-09
Fix warning when editor resource preview try to read pluginscript resource
Emmanuel Leblond
2018-01-09
Fix crash in pluginscript complete_code
Emmanuel Leblond
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-20
[GDnative] remove useless (and illegal !) STL include
Emmanuel Leblond
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond