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path: root/modules/gdnative/pluginscript
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2018-06-15[Pluginscript] Fix not working exports in editorEmmanuel Leblond
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-04-07Correct profiling_frame naming in pluginscriptEmmanuel Leblond
2018-04-06Fix Pluginscript add_global_constant mandatory value checkEmmanuel Leblond
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-09Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond
2018-01-09Fix crash in pluginscript complete_codeEmmanuel Leblond
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-25Removes Script::get_node_type()Jerome67000
used before GDScript, with squirrel apparently
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-20[GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond