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path: root/modules/gdnative/pluginscript/pluginscript_script.h
AgeCommit message (Collapse)Author
2018-11-27Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky
tools), fixes #17070
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-10-25Removes Script::get_node_type()Jerome67000
used before GDScript, with squirrel apparently
2017-10-20[GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond