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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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pluginscript
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pluginscript_script.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Merge pull request #23615 from buresu/pluginscript-new
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-11-10
PluginScript: Add support for the new() method
Naoto Kondo
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-16
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-20
[GDnative] remove useless (and illegal !) STL include
Emmanuel Leblond
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond