| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
| Happy new year to the wonderful Godot community! | |||
| 2018-12-18 | Merge pull request #23615 from buresu/pluginscript-new | Rémi Verschelde | |
| PluginScript: Add support for the new() method | |||
| 2018-11-27 | Allow signal connecting even if script is invalid (only when compiled with ↵ | Juan Linietsky | |
| tools), fixes #17070 | |||
| 2018-11-10 | PluginScript: Add support for the new() method | Naoto Kondo | |
| 2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
| 2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | |
| 2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
| 2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
| 2018-01-16 | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | |
| 2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
| Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
| 2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
| Happy new year to the wonderful Godot community! | |||
| 2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
| used before GDScript, with squirrel apparently | |||
| 2017-10-20 | [GDnative] remove useless (and illegal !) STL include | Emmanuel Leblond | |
| 2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |