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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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pluginscript
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pluginscript_script.cpp
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
Add missing on error manifest struct destroy in pluginscript script init
Emmanuel Leblond
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-26
Make VarArg methods return types show up as Variant in API json
toasteater
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-29
Remove bogus nulls from generated default values
Bojidar Marinov
2019-06-29
Fixed cases of unsupported pointers being used to construct variants
Andrettin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-10
PluginScript: Add support for the new() method
Naoto Kondo
2018-06-15
[Pluginscript] Fix not working exports in editor
Emmanuel Leblond
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-16
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond