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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-09-19Fix misc. source comment typosluz.paz
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-07-04Parse more informations for code completionGeequlim
2019-06-29 Fixed cases of unsupported pointers being used to construct variantsAndrettin
2019-04-16Fix code completion not working with class_namelupoDharkael
2019-02-18Make direct casting among Error and godot_error enums (#23015).marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-09Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond
2018-01-09Fix crash in pluginscript complete_codeEmmanuel Leblond
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-20[GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond