| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-10 | Added system for GDScript warnings | George Marques | |
| - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
| 2018-07-20 | Add editor highlight for type-safe lines | George Marques | |
| The line number is hightlighted to indicate that the line contains only type-safe code. | |||
| 2018-01-16 | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | |
| 2018-01-09 | Fix warning when editor resource preview try to read pluginscript resource | Emmanuel Leblond | |
| 2018-01-09 | Fix crash in pluginscript complete_code | Emmanuel Leblond | |
| 2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
| Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
| 2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
| Happy new year to the wonderful Godot community! | |||
| 2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
| 2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
| - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
| 2017-10-20 | [GDnative] remove useless (and illegal !) STL include | Emmanuel Leblond | |
| 2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |