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path: root/modules/gdnative/pluginscript/pluginscript_language.cpp
AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-01Use StringName in pluginscript's set/get_prop and add_global_constantEmmanuel Leblond
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-07-04Parse more informations for code completionGeequlim
2019-06-29 Fixed cases of unsupported pointers being used to construct variantsAndrettin
2019-04-16Fix code completion not working with class_namelupoDharkael
2019-02-18Make direct casting among Error and godot_error enums (#23015).marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-08-10Added system for GDScript warningsGeorge Marques
2018-07-20Add editor highlight for type-safe linesGeorge Marques
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-09Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond
2018-01-09Fix crash in pluginscript complete_codeEmmanuel Leblond
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-10-20[GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond