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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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pluginscript
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pluginscript_language.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-07-04
Parse more informations for code completion
Geequlim
2019-06-29
Fixed cases of unsupported pointers being used to construct variants
Andrettin
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-02-18
Make direct casting among Error and godot_error enums (#23015).
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-01-16
Improve inheritance system in gdnative pluginscript
Emmanuel Leblond
2018-01-09
Fix warning when editor resource preview try to read pluginscript resource
Emmanuel Leblond
2018-01-09
Fix crash in pluginscript complete_code
Emmanuel Leblond
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-20
[GDnative] remove useless (and illegal !) STL include
Emmanuel Leblond
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond