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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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gdnative
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pluginscript
/
pluginscript_instance.h
Age
Commit message (
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Author
2021-03-27
Add support for _to_string virtual function overwrite in Pluginscript
Emmanuel Leblond
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-24
Remove multilevel calls
George Marques
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond