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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
Fix gdnative build when WebRTC module is disabled.
Fabio Alessandrelli
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-16
WebRTC refactor. Data channels, STUN/TURN support.
Fabio Alessandrelli
2019-04-12
Add WebRTC GDNative interface
Fabio Alessandrelli
2019-02-24
Fixing C compatiblity for GDNative NET module
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-06-27
Add [Packet/Stream/Multiplayer]PeerGDNative
Fabio Alessandrelli