Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-17 | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | |
[GDnative] add pluginscript \o/ | |||
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-16 | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | |
godot_nativescript_init | |||
2017-10-15 | remove error message for optional NativeScript symbols | Karroffel | |
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-10-08 | Include property index in GDNative class API | sheepandshepherd | |
Needed by properties that share set/get functions. Fixes #10329. | |||
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | |||
2017-09-05 | Provide NativeScript properties in definition order | Ruslan Mustakov | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |