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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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nativescript
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Author
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-22
Fixes crash when loading *.escn resources with gdnative #20141
Maarten Heremans
2018-10-04
Fix some cppcheck errors
Simon Wenner
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-04
Fix warnings about non-static data member initializers in nativescript
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-04
Fix invalid deref in NativeScript script classes
Will Nations
2018-08-30
[NativeScript] implement refcount instance binding funcs
Thomas Herzog
2018-08-22
Implemented profiling functions for NativeScript
Marcelo Fernandez
2018-08-15
Add NativeScript support for script classes.
willnationsdev
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-27
Fixed nativescript getter and setter logic
Bastiaan Olij
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20370 from marcelofg55/gdnative_crash
Thomas Herzog
2018-07-25
Fix possible crash at NativeScript::get_base_script
Marcelo Fernandez
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-02
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-04-11
Fix NativeScript property list
sheepandshepherd
2018-04-06
[NativeScript] replace error macros by simple returns
karroffel
2018-04-05
[NativeScript] added global type tag system
karroffel
2018-03-31
[GDNative] fixed issue with library unloading order
karroffel
2018-03-02
NativeScript: Fix initialization in wrong scope
Rémi Verschelde
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-01-18
[GDNative] fix NativeScript false negative error
karroffel
2018-01-18
[GDNative] fix #15723
karroffel
2018-01-14
[GDNative] fix two crashes with NativeScript
karroffel
2018-01-14
[GDNative] fix editor crash with NativeScript
karroffel
2018-01-06
[GDNative] fix reloading of non-reloadable libraries
karroffel
2018-01-06
[GDNative] added reload property
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-14
Merge pull request #12922 from eska014/engine-singletons
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-03
[GDNative] removed anchors
Karroffel
2017-11-03
[GDNative] use feature tags, added load once option
Karroffel
2017-10-25
Removes Script::get_node_type()
Jerome67000
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