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path: root/modules/gdnative/nativescript
AgeCommit message (Collapse)Author
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-03[GDNative] removed anchorsKarroffel
2017-11-03[GDNative] use feature tags, added load once optionKarroffel
2017-10-25Removes Script::get_node_type()Jerome67000
used before GDScript, with squirrel apparently
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-17Merge pull request #11953 from touilleMan/pluginscriptThomas Herzog
[GDnative] add pluginscript \o/
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond
2017-10-16[Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond
godot_nativescript_init
2017-10-15remove error message for optional NativeScript symbolsKarroffel
2017-10-14update ARVRInterfaceGDNative to use API structKarroffel
2017-10-14[GDNative] removed native_raw_callKarroffel
2017-10-08Include property index in GDNative class APIsheepandshepherd
Needed by properties that share set/get functions. Fixes #10329.
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-05Provide NativeScript properties in definition orderRuslan Mustakov
2017-09-03merged gdnative and nativescript moduleKarroffel