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2018-03-02NativeScript: Fix initialization in wrong scopeRémi Verschelde
Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build.
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-09add initial NativeScript 1.1 extensionkarroffel
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
2018-01-18[GDNative] fix NativeScript false negative errorkarroffel
2018-01-18[GDNative] fix #15723karroffel
2018-01-14[GDNative] fix two crashes with NativeScriptkarroffel
2018-01-14[GDNative] fix editor crash with NativeScriptkarroffel
2018-01-06[GDNative] fix reloading of non-reloadable librarieskarroffel
2018-01-06[GDNative] added reload propertykarroffel
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-03[GDNative] removed anchorsKarroffel
2017-11-03[GDNative] use feature tags, added load once optionKarroffel
2017-10-25Removes Script::get_node_type()Jerome67000
used before GDScript, with squirrel apparently
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-17Merge pull request #11953 from touilleMan/pluginscriptThomas Herzog
[GDnative] add pluginscript \o/
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond
2017-10-16[Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond
godot_nativescript_init
2017-10-15remove error message for optional NativeScript symbolsKarroffel
2017-10-14update ARVRInterfaceGDNative to use API structKarroffel
2017-10-14[GDNative] removed native_raw_callKarroffel
2017-10-08Include property index in GDNative class APIsheepandshepherd
Needed by properties that share set/get functions. Fixes #10329.
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-05Provide NativeScript properties in definition orderRuslan Mustakov
2017-09-03merged gdnative and nativescript moduleKarroffel