Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-02 | NativeScript: Fix initialization in wrong scope | Rémi Verschelde | |
Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build. | |||
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-09 | add initial NativeScript 1.1 extension | karroffel | |
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | |||
2018-01-18 | [GDNative] fix NativeScript false negative error | karroffel | |
2018-01-18 | [GDNative] fix #15723 | karroffel | |
2018-01-14 | [GDNative] fix two crashes with NativeScript | karroffel | |
2018-01-14 | [GDNative] fix editor crash with NativeScript | karroffel | |
2018-01-06 | [GDNative] fix reloading of non-reloadable libraries | karroffel | |
2018-01-06 | [GDNative] added reload property | karroffel | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-03 | [GDNative] removed anchors | Karroffel | |
2017-11-03 | [GDNative] use feature tags, added load once option | Karroffel | |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-17 | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | |
[GDnative] add pluginscript \o/ | |||
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-16 | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | |
godot_nativescript_init | |||
2017-10-15 | remove error message for optional NativeScript symbols | Karroffel | |
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-10-08 | Include property index in GDNative class API | sheepandshepherd | |
Needed by properties that share set/get functions. Fixes #10329. | |||
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | |||
2017-09-05 | Provide NativeScript properties in definition order | Ruslan Mustakov | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |