Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-04 | Fix invalid deref in NativeScript script classes | Will Nations | |
2018-08-30 | [NativeScript] implement refcount instance binding funcs | Thomas Herzog | |
2018-08-22 | Implemented profiling functions for NativeScript | Marcelo Fernandez | |
2018-08-15 | Add NativeScript support for script classes. | willnationsdev | |
2018-08-10 | Added system for GDScript warnings | George Marques | |
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||
2018-07-27 | Fixed nativescript getter and setter logic | Bastiaan Olij | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Merge pull request #20370 from marcelofg55/gdnative_crash | Thomas Herzog | |
Fix possible crash at NativeScript::get_base_script | |||
2018-07-25 | Fix possible crash at NativeScript::get_base_script | Marcelo Fernandez | |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-20 | Add editor highlight for type-safe lines | George Marques | |
The line number is hightlighted to indicate that the line contains only type-safe code. | |||
2018-07-02 | Add a new notification to detect crashes on native scripts | Marcelo Fernandez | |
2018-05-29 | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | |
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | |
2018-05-26 | New sync keywords in GDScript, NativeScript, Mono | Fabio Alessandrelli | |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-04-11 | Fix NativeScript property list | sheepandshepherd | |
2018-04-06 | [NativeScript] replace error macros by simple returns | karroffel | |
2018-04-05 | [NativeScript] added global type tag system | karroffel | |
2018-03-31 | [GDNative] fixed issue with library unloading order | karroffel | |
2018-03-02 | NativeScript: Fix initialization in wrong scope | Rémi Verschelde | |
Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build. | |||
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-09 | add initial NativeScript 1.1 extension | karroffel | |
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | |||
2018-01-18 | [GDNative] fix NativeScript false negative error | karroffel | |
2018-01-18 | [GDNative] fix #15723 | karroffel | |
2018-01-14 | [GDNative] fix two crashes with NativeScript | karroffel | |
2018-01-14 | [GDNative] fix editor crash with NativeScript | karroffel | |
2018-01-06 | [GDNative] fix reloading of non-reloadable libraries | karroffel | |
2018-01-06 | [GDNative] added reload property | karroffel | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-03 | [GDNative] removed anchors | Karroffel | |
2017-11-03 | [GDNative] use feature tags, added load once option | Karroffel | |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-17 | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | |
[GDnative] add pluginscript \o/ | |||
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-16 | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | |
godot_nativescript_init | |||
2017-10-15 | remove error message for optional NativeScript symbols | Karroffel | |
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-10-08 | Include property index in GDNative class API | sheepandshepherd | |
Needed by properties that share set/get functions. Fixes #10329. | |||
2017-09-26 | Enhance iOS export | Ruslan Mustakov | |
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. |