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godot-fmod
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Godot with FMOD integration
RayHammer
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nativescript.h
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2018-08-30
[NativeScript] implement refcount instance binding funcs
Thomas Herzog
2018-08-22
Implemented profiling functions for NativeScript
Marcelo Fernandez
2018-08-15
Add NativeScript support for script classes.
willnationsdev
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-02
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-04-05
[NativeScript] added global type tag system
karroffel
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-01-06
[GDNative] fix reloading of non-reloadable libraries
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-03
[GDNative] removed anchors
Karroffel
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-09-05
Provide NativeScript properties in definition order
Ruslan Mustakov
2017-09-03
merged gdnative and nativescript module
Karroffel