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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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nativescript
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nativescript.cpp
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Author
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-01-18
[GDNative] fix NativeScript false negative error
karroffel
2018-01-18
[GDNative] fix #15723
karroffel
2018-01-14
[GDNative] fix two crashes with NativeScript
karroffel
2018-01-14
[GDNative] fix editor crash with NativeScript
karroffel
2018-01-06
[GDNative] fix reloading of non-reloadable libraries
karroffel
2018-01-06
[GDNative] added reload property
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-03
[GDNative] removed anchors
Karroffel
2017-11-03
[GDNative] use feature tags, added load once option
Karroffel
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-17
Merge pull request #11953 from touilleMan/pluginscript
Thomas Herzog
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-16
[Nativescript] fix crash when loading a library with missing godot_nativescri...
Emmanuel Leblond
2017-10-15
remove error message for optional NativeScript symbols
Karroffel
2017-10-14
update ARVRInterfaceGDNative to use API struct
Karroffel
2017-10-14
[GDNative] removed native_raw_call
Karroffel
2017-09-05
Provide NativeScript properties in definition order
Ruslan Mustakov
2017-09-03
merged gdnative and nativescript module
Karroffel
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