Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-06 | [GDNative] fix reloading of non-reloadable libraries | karroffel | |
2018-01-06 | [GDNative] added reload property | karroffel | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-03 | [GDNative] removed anchors | Karroffel | |
2017-11-03 | [GDNative] use feature tags, added load once option | Karroffel | |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-17 | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | |
[GDnative] add pluginscript \o/ | |||
2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
2017-10-16 | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | |
godot_nativescript_init | |||
2017-10-15 | remove error message for optional NativeScript symbols | Karroffel | |
2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
2017-09-05 | Provide NativeScript properties in definition order | Ruslan Mustakov | |
2017-09-03 | merged gdnative and nativescript module | Karroffel | |