| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
| used before GDScript, with squirrel apparently | |||
| 2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
| - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
| 2017-10-17 | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | |
| [GDnative] add pluginscript \o/ | |||
| 2017-10-17 | [GDnative] add pluginscript \o/ | Emmanuel Leblond | |
| 2017-10-16 | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | |
| godot_nativescript_init | |||
| 2017-10-15 | remove error message for optional NativeScript symbols | Karroffel | |
| 2017-10-14 | update ARVRInterfaceGDNative to use API struct | Karroffel | |
| 2017-10-14 | [GDNative] removed native_raw_call | Karroffel | |
| 2017-09-05 | Provide NativeScript properties in definition order | Ruslan Mustakov | |
| 2017-09-03 | merged gdnative and nativescript module | Karroffel | |