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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnative
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nativescript
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godot_nativescript.cpp
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Author
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-11
GDNative: merge API structs, bump version of merged structs.
bruvzg
2020-05-18
GDNative add new core types.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Implemented profiling functions for NativeScript
Marcelo Fernandez
2018-04-06
[NativeScript] replace error macros by simple returns
karroffel
2018-04-05
[NativeScript] added global type tag system
karroffel
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-03
merged gdnative and nativescript module
Karroffel