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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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api_generator.cpp
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Commit message (
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-15
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api....
Rémi Verschelde
2020-07-14
Add missing has_default_value field for signals in api.json
Emmanuel Leblond
2020-07-14
Correct is_reference attribute in api.json for Reference class
Emmanuel Leblond
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-16
Add singleton_name field to autogenerated json api
Emmanuel Leblond
2019-04-19
Sort data exported to the api.json file for GDNative
Bastiaan Olij
2019-04-07
Fix where json exported empty types
Bastiaan Olij
2019-03-17
fix GDNative binding generation for object types
karroffel
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-04
Fix some cppcheck errors
Simon Wenner
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-17
[GDnative] add pluginscript \o/
Emmanuel Leblond
2017-10-08
Include property index in GDNative class API
sheepandshepherd
2017-09-03
merged gdnative and nativescript module
Karroffel